Game res version of my Mecha-Owl sculpt. Concept by Konstantin Maystrenko (https://www.artstation.com/artwork/A6L5)
I worked on this piece over the course of four weeks for Mike Corinella in the Fullsail University finals department.
I started in ZBrush with a high poly sculpt, I then retopologized the character in Maya, before texturing in Substance painter.
I was aiming for quality overall so the model is around 90K tris with six texture sets.